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Hero props - Luna Abyss

During my time at Bonsai Collective as a Environment Artist contractor. Creating game assets, adding collision, blocking out level sections all the way to final art, setting up temp lighting, fixing bugs and optimizing the environments for the game using Unreal tools and (H)LODs. It was an amazing project to work on. More info under some of the images in the post
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Thanks to the team at Bonsai Collective
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Art Director - Lighting
https://www.artstation.com/harrycorr
Environment team
https://www.artstation.com/kai
https://www.artstation.com/jakeguestart
Character Art and Animation - Rigging
https://www.artstation.com/marietrystad
https://www.artstation.com/lennyilett
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Annoucement Trailer
https://youtu.be/frEuu7IFYQI?si=gJ8tNkTCLrKMG_bZ

Choo choo!! - All aboard (marmoset)

Choo choo!! - All aboard (marmoset)

Train at one of the stations

Train at one of the stations

Train approaching a broken rail

Train approaching a broken rail

Train in-engine, front

Train in-engine, front

Train in-engine, side

Train in-engine, side

Train in-engine, side

Train in-engine, side

Jump Pad ON

Jump Pad ON

Jump Pad OFF

Jump Pad OFF

WIP - Jump Pad in Substance Painter

WIP - Jump Pad in Substance Painter

WIP - Jump Pad in Maya - One of the very first props I got to make and so I wanted to post it in more detail. I've come a long way

WIP - Jump Pad in Maya - One of the very first props I got to make and so I wanted to post it in more detail. I've come a long way

WIP - Adding particles and lighting

WIP - Adding particles and lighting

WIP - Train in Maya

WIP - Train in Maya

WIP - Start to finish

WIP - Start to finish

WIP - Various stages of its development - IT WAS ON THE BIG SCREEN AT GDC !!! (wooooo)

WIP - Various stages of its development - IT WAS ON THE BIG SCREEN AT GDC !!! (wooooo)